#ifndef NEWPROJECT_H
#define NEWPROJECT_H
#include "Gwen/Controls/PropertyTree.h"
#include "StompedReality/Core/GameAccess.h"
#include "StomperLib/Controls/OverlayDialog.h"
#include <Gwen/Gwen.h>
namespace StomperLib {
namespace Controls
{
class NewProject : public OverlayDialog
{
 protected:

  Gwen::Controls::PropertyRow* m_NameRow;
  Gwen::Controls::PropertyRow* m_PathRow;
  Gwen::Controls::PropertyRow* m_FinalPathRow;
  void OnCreate( );
  void ClearAll( );

 public:

  GWEN_CONTROL( NewProject, OverlayDialog );
  void UpdateFinalPath( );
  Gwen::Event::Caller onCreateProject;
};

}
}
#endif // ifndef NEWPROJECT_H